Kit bashed scene to establish tone
This piece is the ruins of a temple with hint of technological advanced elements throughout.
iterating key art
I started this piece as a basic floor plan then brought it into maya to blockout the basis of the room in 3D space. I then rendered this and brought it to photoshop to draw on top of.
For my concept module I also created this Key art piece to establish a a general tone and mood of the game.
Iconography for Trim
Art breakdowns and building of an art bible for this project
Establishing key characteristics to use as motif
Feedback and critic
Initial concepting for The Trail
Exploring different motifs and village tribe buildings within Africa
exploring the shape languages
refining concepts
3D concepting to establish some ideas
enemy drone blockout
kitbashed key art idea
UI design
Ui design for grapple point cursor
Building kit with interchangeable pieces
bringing these building into engine to experiment with