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Chea Mc Ardle
Chea Mc Ardle
Environment/Prop Artist, Graduated at Falmouth Uni
Belfast, United Kingdom

Summary

I am a Game Art Graduate from Falmouth University, interested in pursuing environment art. I am highly motivated and passionate about this area of game art as I love dreaming up worlds and am fascinated by the intricacies of the pipeline along with how I can improve my skills.
I am proficient in Maya, Zbrush, Photoshop, Substance Painter, Unreal Engine 4. Additionally I have experience with, Substance Designer, SpeedTree, Marmoset Toolbag

Skills:

• Organic and hard surface modelling and sculpting
• High-Poly to Low-poly modelling and optimization
• Proficient in creating optimized UV’s
• Implementation to engine
• Stylized scenes and assets
• Node based shaders and post processing volumes
• Basic Foliage creation
• Agile Workflows
• Version Control (Github Desktop, Fork)
• Visual problem solving for concept work

Skills

Concept ArtEnvironment Design3D ModelingEnvironment ModelingProp ModelingTexturingphotoshopShadersPBR Texturingmayasubstance painterpropsunrealScrumstylisedAgileTeam

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
zbrush
zbrush

Productions

    • Video Game
      Solaris- Student Project
    • Year
      2021
    • Role
      Environment Artist, 3D modelling as well as 2D and 3D enviro concepts
    • Company
      Student project
    • Video Game
      The Trail-WIP-Student Project
    • Year
      2022
    • Role
      Environment Artist, 3D modelling as well as 2D and 3D enviro concepts
    • Company
      Student project