I am a Game Art Graduate from Falmouth University, interested in pursuing environment art. I am highly motivated and passionate about this area of game art as I love dreaming up worlds and am fascinated by the intricacies of the pipeline along with how I can improve my skills.
I am proficient in Maya, Zbrush, Photoshop, Substance Painter, Unreal Engine 4. Additionally I have experience with, Substance Designer, SpeedTree, Marmoset Toolbag
Skills:
• Organic and hard surface modelling and sculpting
• High-Poly to Low-poly modelling and optimization
• Proficient in creating optimized UV’s
• Implementation to engine
• Stylized scenes and assets
• Node based shaders and post processing volumes
• Basic Foliage creation
• Agile Workflows
• Version Control (Github Desktop, Fork)
• Visual problem solving for concept work