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Cluttered Study

This scene began as practice for creating a handful of individual props but as I started to gather more images for my reference sheet I couldn't resist making them into a full scene in Unreal 5. I aimed to create an expressive scene filled with clutter, I like to imagine this was an abandoned study area of an eccentric mage.
I'm happy to say that I have definitely improved upon my texturing and lighting skills throughout the creation of this project. I'm really pleased with the props within the scene as I was able to achieve nice intricate detailing, within both baking from Zbrush and Substance painter, as well as portraying the nice soft folds and bumps of the armchair centrepiece.

Wireframe Shots

Wireframe Shots

UV CheckerBoard Pattern

UV CheckerBoard Pattern

WIP render in substance painter renderer

WIP render in substance painter renderer

Armchair bake in Substance painter

Armchair bake in Substance painter

More refined blockout in Maya Arnold renderer

More refined blockout in Maya Arnold renderer

My initial simple blockout

My initial simple blockout

PureRef reference board

PureRef reference board